Testing the Siberia V2 Cross-Platform
We will repeat what we’ve said on other reviews about stereo headsets: those who choose a 2.0 model will not get the immersive experience of a terrific 5.1 surround mix in games like Battlefield 3, which has an impressive sound landscape. With this in mind, let’s check out the performance of the Siberia V2 Cross-Platform.
There are no complaints about the bass when you have a 50 mm driver. With the ear almost completely covered, the sounds of explosions, guns blazing, and engines rumbling are very strong. The headset also delivers when playing bass-heavy music such as hip-hop and electronica. The user should not forget to adjust the sound options to a 2.0 stereo setting (if available) in any game being played to avoid cacophony. The most impressive feature is the LiveMix that makes chatting with game mates and enjoying the game sound at the same time a whole new experience. No more “quiet down, folks” to hear instructions from the characters on the screen.
In terms of comfort, no wonder the Siberia V2 Cross-Platform is the flagship of the audio products from Steelseries. Despite the big size, the headset is feather-light on the head and extremely comfortable. There is no fixed point of rest on the user’s head because of the suspended headband. As we said before, this lightweight design prevents the cups from fully enclosing the ears.
Finally we get to the main characteristic of the product, the cross-platform function. The bundle of cables and accessories may seem daunting, but it is very easy to set up the headset once the user follows the simple diagrams. We did on our PC and PlayStation 3, and also asked a friend who owns an Xbox 360 to help us out, so we could set it up across all platforms. It couldn’t have been more simple. The big nine-foot cable has no problem reaching the TV. (But cat owners beware: the cord WILL be a target of curiosity and bad behavior.)
The only real complaint we had is the fact that the volume wheels on the AudioMixer are very tiny and hard to find in the dark. It would have been great if they could be lit up, and with different colors between the voice and game audio controls.