Configuring the Behemoth
OCZ started with the right foot in the configuration department. The executable software runs from the mini CD and doesn’t require installation. User configurations are stored on the mouse’s internal memory, so you can switch computers and keep your preferences. You can create four profiles that can be selected through a button on the underside. The back/forward button LEDs tells the user which profile is selected: forward LED light means profile 1, back LED light means 2, both LEDs lit up mean profile 3, and lights off indicate the default profile. The same idea works for the resolution switching button, located below the scroll wheel: if the light is off, then it’s on the lower dpi setting; the next three LEDs indicate the next three higher dpi settings.
Now comes the bad part: the OCZ configuration interface is very confusing and unfriendly. It’s really sad because it has such a cool feature like the “Keepshot,” an auto-fire setting that you can use to shoot in fast, medium or slow bursts. Four individual buttons plus two scroll wheel functions can be reassigned so the user can have up to six different options per profile. You can program simple commands, like copy+paste, application launching (browser, email client) and even record macros – useful to complex strategy games or RPGs like World of Warcraft. Unfortunately this process isn’t easy to perform. We configured a work profile (Word and Photoshop lauching, copy+paste commands) and two profiles to play TeamFortress 2 (weapon switching etc) and World of Warcraft (summon mount, battle stance changing etc).
Like other gaming-grade mice, it’s possible to adjust the dpi setting. You can set four sensitivity stages ranging from 200 to 3,200 dpi; they’re user selectable. After some testing, we decided on a selection of 800, 1,600, 2,400 and the final 3,200 dpi setting just so we could see how it performed, since anything above the 2,000 and something mark for us is a bit to much.
- 1. Introduction
- 2. Configuring the Behemoth
- 3. Playing with the Behemoth
- 4. Specifications
- 5. Conclusions