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Gaming Performance (part 2)

Dying Light

Dying Light is an open-world horror game launched in January 2015, using the Chrome Engine 6. We tested the performance at this game with all quality options at minimum and 1280 x 720 resolution, measuring three times the framerate using FRAPS.

The results below are expressed in frames per second (fps) and they are the mean between the three collected results.

 

dualchanelIGP-HG15 dualchanelIGP-HG16

In this game, the performance with dual-channel on the AMD processor was 89% higher than with single-channel. ON the Intel CPU, the gain was of 34%.

Grand Theft Auto V

Grand Theft Auto V, or simply GTA V, is a open-world action game released for PCs in April of 2015, using the RAGE engine. In order to measure the performance on this game, we ran the performance test of the game (the plane part), measuring the framerate with FRAPS. We ran GTA V at 1280 x 720, with image quality set to the minimum.

The results below are expressed in frames per second.

 

dualchanelIGP-HG17 dualchanelIGP-HG18

On GTA V, the performance with dual-channel was, on the A8-7670K, 93% higher than with single-channel. On the Core i7-5775C, the gain was only 7%.

Life is Strange

Life is Strange is a choice-based drama adventure game released in 2015, using the Unreal Engine 3. We tested the performance in this game playing the first scene with the quality options set as “low” and 1920 x 1080 resolution, measuring the number of frames per second three times using FRAPS.

The results below are expressed in frames per second (fps) and they are the mean between the three collected results.

 

dualchanelIGP-HG19 dualchanelIGP-HG20

In this game, the performance with dual-channel on the AMD processor was 111% higher than with single-channel. On the Intel CPU, the gain was of 205%.

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Rafael Otto Coelho is a physicist with a master’s degree in Education, and is a college professor in Brazil.