Gaming Performance (part 1)
Battlefield 4 is one of the most popular games of the Battlefield franchise, being released in 2013. It is based on the Frostbite 3 engine, which is DirectX 11. In order to measure performance using this game, we walked our way through the first mission, measuring the number of frames per second three times using FRAPS. We ran this game at 1920 x 1080, setting overall image quality at “medium.”
The results below are expressed in frames per second (fps) and they are the mean between the three collected results.
In this game, the performance gain by using dual-channel memory, compared to the single-channel configuration, was of 87% on the A8-7670K and of 22% on the Core i7-5775C.
Dirt Rally is an off-road racing game released in April 2015, using Ego engine. To measure performance using this game, we ran the performance test included in the game, in 1920 x 1080 (Full HD) resolution and image quality configured as “low” and MSAA off.
The results below are expressed in frames per second (fps).
In this game, the performance with dual-channel on the AMD processor was 74% higher than with single-channel. ON the Intel CPU, the gain was of 17%.
Dragon Age: Inquisition
Dragon Age: Inquisition is the most recent game from the popular action RPG franchise Dragon Age. It was launched in November 2014 and uses the Frostbite 3 engine with SpeedTree.
We ran the game at 1920 x 1080 (Full HD), with all quality options at “low”, measuring three times the framerate with FRAPS.
The results below are expressed in frames per second and represent the arithmetical mean of the three collected results.
On Dragon Age: Inquisition, the performance gain by using dual-channel memory, against single-channel, was of 90% on the A8-7670K and of 29% on the Core i7-5775C.