The Other Side
One of the biggest criticisms of some paid cloud computing services is that data are not actually in your possession, but rather are rented and accessed based on your subscriber status to the host servers. Not all services are free, and the pricing models are necessary in order to facilitate the costs associated with offsite hosting, which in turn syncs the data much more effectively. Considering the effect piracy has had on the entertainment business, cloud computing seems like a surefire way to keep content accessible without the DRM headaches that plagued past attempts of trying to avoid piracy.
Depending on your stance on security issues, you may not like that your content is potentially monitored and tracked. Even more importantly, potential system abuse or exploits also leaves our content to be blocked – or worse, stolen – making it very inconvenient for customers to access data for which they legitimately have paid. Also, Internet services need to be fast and stable enough to supply this content to users – something many parts of the globe (including rural parts of the U.S.) still have yet to obtain.
The biggest drawback could be the price these services charge. Large corporations tend to benefit from this structure because they can pay as needed to accommodate their infrastructure. End-users may feel a bit jilted because they pay standard subscription rates that could potentially exceed their usage model, but with a wide variety of payment options and services popping up, this could become less of an issue in the long run.