SHARE

StarCraft II: Wings of Liberty

StarCraft II: Wings of Liberty is a very popular DirectX 9 game that was released in 2010. Though this game uses an old version of DirectX, the number of textures that can be represented on one screen can push most of the top-end graphics cards to their limits. StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.

We tested this game at 1920×1200 and 2560×1600. The quality of the game was set to the “extreme” preset. We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map. We used a battle between very large armies to stress the video cards.

AMD Radeon HD 7950

StarCraft II: Wings of Liberty 1920×1200 Difference
Radeon HD 7970 218.7 6%
Radeon HD 7950 205.4  
Radeon HD 6970 201.4 2%
GeForce GTX 580 182.9 12%

AMD Radeon HD 7950

StarCraft II: Wings of Liberty 2560×1600 Difference
Radeon HD 7970 176.7 6%
Radeon HD 7950 166.7  
Radeon HD 6970 164.4 1%
GeForce GTX 580 161.9 3%
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Gabriel Torres is a Brazilian best-selling ICT expert, with 24 books published. He started his online career in 1996, when he launched Clube do Hardware, which is one of the oldest and largest websites about technology in Brazil. He created Hardware Secrets in 1999 to expand his knowledge outside his home country.