First, update your Far Cry to the latest version available at http://www.ubi.com/US/Downloads/Info.aspx?dlId=691 (version 1.33 at this moment). Then you have to download a demo from the Internet. Several sites offer demos for the 3D performance measurement in Far Cry. We recommend the demo created by the German magazine “PC Games Hardware” (PCGH), available at http://www.3dcenter.org/downloads/farcry-pcgh-vga.php. Download this file, uncompress it and copy the file 1.tmd to the directory LevelsPier and the file checkpoint_pier_Pier_1.sav to Profiles/Player/Default/savegames. These directories are below the main directory of the game (C:Program Files/Ubisoft/Crytek/Far Cry).
Change the game shortcut (click with the right button of the mouse on it, select Properties in the menu that will be exhibited) including the parameter -devmode at the end of the command line of the game.
Configure the resolution and the image quality you want to test, restart the game and enter the console, pressing the ` (tilde) key. Enter the command “map pier”. Immediately after the map is loaded in the game, enter the console again and type demo 1, pressing the ` key to close the console window and let the demo run. The demo will be in a loop. Let it be executed 4 times, enter the console again and enter the command “stopdemo”. Leave the game. The results will be in the file 1.log in the directory LevelsPier.
This game has a very important detail in its image quality configuration. The anti-aliasing, instead of being numerically configured (1x, 2x, 4x, or 6x) is configured as low, medium, or high. The problem is that in NVIDIA chips, both medium and high mean 4x, while in ATI chips medium means 2x, and high means 6x, making the comparison between ATI and NVIDIA chips unfair. Therefore, either use antialising in low, which in both means 2x, or force a fixed antialising configuration at 4x through the driver control panel for all machines that you test.