EVGA GeForce GTX 465 SuperClocked Video Card Review
By Gabriel Torres on June 7, 2010


Introduction

GeForce GTX 465 is the latest DirectX 11-based graphics chip released by NVIDIA, being more accessible than the GTX 470 and GTX 480 models. At USD 280 – USD 300 it is quoted exactly between the Radeon HD 5830 (USD 240 – USD 275) and Radeon HD 5850 (USD 295 – USD 335). Let’s see how this factory-overclocked version from EVGA dubbed SuperClocked (SC) edition fared in our tests.

The new GeForce GTX 465 uses the same core and shader clock rates as GeForce GTX 470 (607 MHz and 1,215 MHz respectively), but it uses a 256-bit memory interface (GTX 470 uses a 320-bit memory interface) and a memory clock that is a little bit lower (3,206 MHz vs. 3,348 MHz). It also has a lower number of graphics engines (a.k.a. “shaders” or “CUDA cores”): 352 against 448. In the table below we compare the main specifications of the four video cards we included in our review. The SuperClocked model from EVGA comes with a small 3% overclocking.

Video Card

Core Clock

Shader Clock

Memory Clock (Real)

Memory Clock (Effective)

Memory Interface

Memory Transfer Rate

Memory

Shaders

DirectX

GeForce GTX 465

607 MHz

1,215 MHz

801.5 MHz

3,206 MHz

256-bit

102.6 GB/s

1 GB GDDR5

352

11

EVGA GeForce GTX 465 SC

625 MHz

1,250 MHz

805 MHz

3,220 MHz

256-bit

103 GB/s

1 GB GDDR5

352

11

Radeon HD 5830

800 MHz

800 MHz

1 GHz

4 GHz

256-bit

128 GB/s

1 GB GDDR5

1,120

11

Radeon HD 5850

725 MHz

725 MHz

1 GHz

4 GHz

256-bit

128 GB/s

1 GB GDDR5

1,440

11

You can compare the specs of these video cards with other video cards by taking a look at our AMD ATI Chips Comparison Table and NVIDIA Chips Comparison Table tutorials.

Now let’s take a complete look at this model from EVGA.

EVGA GeForce GTX 465 SuperClocked

At this moment EVGA offers two GeForce GTX 465 versions, one running at NVIDIA’s recommended clocks (01G-P3-1465-AR) and the one that we reviewed, SuperClocked (SC, 01G-P3-1467-AR), which has a light overclocking. As you know by now, we are reviewing the SuperClocked model.

EVGA GeForce GTX 465 SuperClocked
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Figure 1: EVGA GeForce GTX 465 SuperClocked.

This video card has three video outputs: two DVI-D and one HDMI.

EVGA GeForce GTX 465 SuperClocked
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Figure 2: Video connectors.

On Figures 3 and 4 you have an overall look from the card.

EVGA GeForce GTX 465 SuperClocked
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Figure 3: EVGA GeForce GTX 465 SuperClocked.

EVGA GeForce GTX 465 SuperClocked
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Figure 4: EVGA GeForce GTX 465 SuperClocked.

EVGA GeForce GTX 465 SuperClocked (Contíd)

EVGA GeForce GTX 465 SuperClocked follow NVIDIA’s reference model. The available heatsink uses four copper heatpipes (which make direct contact with the graphics chip) and aluminum fins, but it doesn’t touch the memory chips.

EVGA GeForce GTX 465 SuperClocked
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Figure 5: Video card with cover removed.

EVGA GeForce GTX 465 SuperClocked
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Figure 6: GPU cooler.

In Figure 7, you can see the video card with the heatsink removed. This card uses ferrite chokes on its voltage regulator circuit and only solid capacitors. On the top part of the card you can see the SLI connectors and the two six-pin auxiliary power connectors.

EVGA GeForce GTX 465 SuperClocked
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Figure 7: Video card with heatsink removed.

The reviewed card uses eight 1 Gbit GDDR5 chips, making its 1 GB video memory. The chips used are K4G10325FE-HC05 parts from Samsung, which support up to 1 GHz (4 GHz QDR) and since on this video card memory is accessed at 805 MHz (3,220 MHz QDR), there is a good margin for you to increase the memory clock rate keeping the chips inside the maximum they support. By the way, the video card comes with an overclocking utility from EVGA called Precision.

EVGA GeForce GTX 465 SuperClocked
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Figure 8: Memory chip.

In Figure 9, you can see the accessories that come with the reviewed card: a sticker, product manual, two power adapters, one HDMI cable and one DVI-to-VGA adapter. The product doesn’t come with any game and in fact our sample didn’t come even with a driver CD.

EVGA GeForce GTX 465 SuperClocked
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Figure 9: Accessories.

Before seeing the performance results, let’s recap the main features of this video card.

Main Specifications

EVGA GeForce GTX 465 SuperClocked video card main features are:

* Researched at Newegg.com on the day we published this review.

How We Tested

During our benchmarking sessions, we used the configuration listed below. Between our benchmarking sessions the only variable was the video card being tested.

Hardware Configuration

Software Configuration

  • Windows 7 Ultimate 64-bit
  • Video resolution: 2560x1600 @ 60 Hz

Driver Versions

  • AMD/ATI video driver version: Catalyst 10.5
  • NVIDIA video driver version: 257.15 beta

Software Used

Error Margin

We adopted a 3% error margin; thus, differences below 3% cannot be considered relevant. In other words, products with a performance difference below 3% should be considered as having similar performance.

3DMark Vantage Professional

3DMark Vantage measures Shader 4.0 (i.e., DirectX 10) performance and supports PhysX, a programming interface developed by Ageia (now part of NVIDIA) to transfer physics calculations from the system CPU to the video card GPU in order to increase performance. Mechanical physics is the basis for calculations about the interaction of objects. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? Note that since we are considering only the GPU score provided by this program, physics calculations are not taken into account.

We ran this program at three 16:10 widescreen resolutions, 1680x1050, 1920x1200, and 2560x1600. First we used the “Performance” profile, and then we used the “Extreme” profile (basically enabling anti-aliasing at 4x, anisotropic filtering at 16x, and putting all detail settings at their maximum or “extreme” values). The results being compared are the “GPU Scores” achieved by each video card.

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Performance1680x1050Difference
Radeon HD 58501268438.6%
Radeon HD 58301039413.6%
EVGA GeForce GTX 465 SC9150 
GeForce GTX 46589262.5%

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Performance1920x1200Difference
Radeon HD 58501007541.7%
Radeon HD 5830829916.7%
EVGA GeForce GTX 465 SC7109 
GeForce GTX 46569472.3%

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Performance2560x1600Difference
Radeon HD 5850595547.1%
Radeon HD 5830482119.1%
EVGA GeForce GTX 465 SC4049 
GeForce GTX 46539452.6%

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Extreme1680x1050Difference
Radeon HD 5850941624.5%
EVGA GeForce GTX 465 SC7563 
Radeon HD 583074391.7%
GeForce GTX 46573952.3%

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Extreme1920x1200Difference
Radeon HD 5850755427.3%
Radeon HD 583059830.8%
EVGA GeForce GTX 465 SC5935 
GeForce GTX 46557882.5%

EVGA GeForce GTX 465 SuperClocked Video Card

3DMark Vantage - Extreme2560x1600Difference
Radeon HD 5850451132.6%
Radeon HD 583035995.8%
EVGA GeForce GTX 465 SC3403 
GeForce GTX 46533362.0%

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.

We ran this program at three 16:10 widescreen resolutions, 1680x1050, 1920x1200, and 2560x1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.

EVGA GeForce GTX 465 SuperClocked Video Card

Call of Duty 4 - Maximum1680x1050Difference
Radeon HD 5850138.814.5%
Radeon HD 5830124.62.7%
EVGA GeForce GTX 465 SC121.3 
GeForce GTX 465118.32.6%

EVGA GeForce GTX 465 SuperClocked Video Card

Call of Duty 4 - Maximum1920x1200Difference
Radeon HD 5850118.415.4%
EVGA GeForce GTX 465 SC102.6 
Radeon HD 5830102.60.0%
GeForce GTX 465100.52.1%

EVGA GeForce GTX 465 SuperClocked Video Card

Call of Duty 4 - Maximum2560x1600Difference
Radeon HD 585081.820.0%
Radeon HD 583069.72.3%
EVGA GeForce GTX 465 SC68.2 
GeForce GTX 46566.52.6%

Crysis Warhead

Crysis Warhead is a DirectX 10 game based on the same engine as the original Crysis, but optimized (it runs under DirectX 9.0c when installed on Windows XP). We ran this program at three 16:10 widescreen resolutions, 1680x1050, 1920x1200, and 2560x1600, maximizing image quality (16x anti-aliasing, 16x anisotropic filtering) and using the Airfield demo. The results below are the number of frames per second achieved by each video card.

EVGA GeForce GTX 465 SuperClocked Video Card

Crysis Warhead - Very High1680x1050Difference
Radeon HD 58503214.3%
EVGA GeForce GTX 465 SC28 
GeForce GTX 465280.0%
Radeon HD 58302512.0%

EVGA GeForce GTX 465 SuperClocked Video Card

Crysis Warhead - Very High1920x1200Difference
Radeon HD 58502618.2%
EVGA GeForce GTX 465 SC22 
Radeon HD 5830214.8%
GeForce GTX 465214.8%

EVGA GeForce GTX 465 SuperClocked Video Card

Crysis Warhead - Very High2560x1600Difference
Radeon HD 58501525.0%
Radeon HD 5830138.3%
EVGA GeForce GTX 465 SC12 
GeForce GTX 465120.0%

Far Cry 2

Far Cry 2 is based on an entirely new game engine called Dunia, which is DirectX 10 when played under Windows Vista with a DirectX 10-compatible video card. We used the benchmarking utility that comes with this game, setting image quality to the maximum allowed and running the “Ranch Long” demo three times. The results below are expressed in frames per second and are an arithmetic average of the three results collected.

EVGA GeForce GTX 465 SuperClocked Video Card

FarCry 2 - Maximum1680x1050Difference
Radeon HD 5850118.916.1%
EVGA GeForce GTX 465 SC102.4 
GeForce GTX 46597.35.3%
Radeon HD 583089.814.0%

EVGA GeForce GTX 465 SuperClocked Video Card

FarCry 2 - Maximum1920x1200Difference
Radeon HD 585089.74.2%
EVGA GeForce GTX 465 SC86.2 
GeForce GTX 46584.02.5%
Radeon HD 583072.518.9%

EVGA GeForce GTX 465 SuperClocked Video Card

FarCry 2 - Maximum2560x1600Difference
EVGA GeForce GTX 465 SC70.8 
GeForce GTX 46569.12.6%
Radeon HD 585067.74.6%
Radeon HD 583052.834.1%

Aliens vs. Predator

Aliens vs. Predator is a DirectX 11 game, and like the other games, we ran its benchmarking module at 1680x1050, 1920x1200, and 2560x1600 resolutions, leaving the game on its default image quality settings (texture quality at “high,” anti-aliasing at 4x, and no anisotropic filtering).

EVGA GeForce GTX 465 SuperClocked Video Card

Aliens vs. Predator - Default1680x1050Difference
Radeon HD 585053.744.7%
Radeon HD 583041.812.7%
EVGA GeForce GTX 465 SC37.1 
GeForce GTX 46536.22.5%

EVGA GeForce GTX 465 SuperClocked Video Card

Aliens vs. Predator - Default1920x1200Difference
Radeon HD 585043.747.6%
Radeon HD 583033.814.2%
EVGA GeForce GTX 465 SC29.6 
GeForce GTX 46528.92.4%

EVGA GeForce GTX 465 SuperClocked Video Card

Aliens vs. Predator- Default2560x1600Difference
Radeon HD 585027.153.1%
Radeon HD 583020.616.4%
EVGA GeForce GTX 465 SC17.7 
GeForce GTX 46517.32.3%

Metro 2033

Metro 2033 is a DirectX 11 game, and like the other games, we ran its benchmarking module at 1680x1050, 1920x1200, and 2560x1600 resolutions, leaving the game on its default image quality settings (texture quality at “high,” anti-aliasing at 4x, and anisotropic filtering at 2x).

EVGA GeForce GTX 465 SuperClocked Video Card

Metro 2033 - Default1680x1050Difference
Radeon HD 585035.1020.8%
Radeon HD 583030.484.9%
EVGA GeForce GTX 465 SC29.05 
GeForce GTX 46527.814.4%

EVGA GeForce GTX 465 SuperClocked Video Card

Metro 2033 - Default1920x1200Difference
Radeon HD 585027.5922.6%
Radeon HD 583023.635.0%
EVGA GeForce GTX 465 SC22.51 
GeForce GTX 46521.246.0%

EVGA GeForce GTX 465 SuperClocked Video Card

Metro 2033 - Default2560x1600Difference
Radeon HD 585015.9728.5%
Radeon HD 583013.438.1%
EVGA GeForce GTX 465 SC12.43 
GeForce GTX 46511.488.2%

Darkest of Days

Darkest of days is a DirectX 9 game that implements a PhysX engine, moving physics calculations from the CPU to the GPU. Although it’s not very popular, we added this game because of its PhysX benchmarking feature. We ran this game at 1680x1050 with details set at “very high,” and both anti-aliasing and anisotropic filtering disabled. We ran three tests, first with PhysX set at “low,” where the game makes all physics calculations using the system CPU, then increasing it to “medium” (which adds leaves, wind and weapons impact effects due to bullets and grenades), and finally increasing it to “high” (which adds fog and smoke effects). The medium and high PhysX levels move physics calculations from the CPU to the GPU. Keep in mind that only NVIDIA-based cards support PhysX.

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days - 1680x1050Low Phys XDifference
EVGA GeForce GTX 465 SC108.07 
GeForce GTX 465103.094.8%
Radeon HD 585092.8316.4%
Radeon HD 583090.1119.9%

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days - 1680x1050Medium PhysXDifference
EVGA GeForce GTX 465 SC79.78 
GeForce GTX 46575.026%
Radeon HD 58502.892660%
Radeon HD 58302.782770%

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days - 1680x1050High PhysXDifference
EVGA GeForce GTX 465 SC48.55 
GeForce GTX 46547.432%
Radeon HD 58501.393393%
Radeon HD 58301.293664%

Conclusions

The performance advantage of EVGA GeForce GTX 465 SuperClocked over the standard GeForce GTX 465 was insignificant (below 3%), since it has a very light GPU overclocking (3%). So we don’t see why pay more for the overclocked card to get the same performance level.

There were only two scenarios where GeForce GTX 465 was faster than Radeon HD 5850: Far Cry 2 at 2560x1600 with image quality settings maxed out (at other resolutions Radeon HD 5850 was faster) and Darkest of Days. And besides these two games, GeForce GTX 465 was only faster than Radeon HD 5830 in Crysis Warhead with image quality settings maxed out (but at 2560x1600 Radeon HD 5830 was faster).

So unless you plan to play a PhysX-based game or are a stubborn NVIDIA fanboy, we see no reason why you would buy the new GeForce GTX 465. Radeon HD 5850 costs only a little bit more and completely crushes GeForce GTX 465, while Radeon HD 5830 costs less and achieved the same performance or was faster in most of the games we ran.

Originally at http://www.hardwaresecrets.com/article/EVGA-GeForce-GTX-465-SuperClocked-Video-Card-Review/1017


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