Sapphire Atomic HD 3870 X2 Video Card Review
By Gabriel Torres on June 18, 2008 Page 7 of 11

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact (for example, if you shoot what exactly will happen to the object when the bullet hits it – Will it break? Will it move? Will the bullet bounce back?), giving a more realistic experience to the user.

We ran this game under three 16:10 widescreen resolutions, 1680x1050, 1920x1200 and 2560x1600, maxing out all image quality controls (i.e. everything was put on their maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by nVidia called wetwork. We are putting this demo for downloading here if you want to run your own benchmarking. We updated the game to version 1.6.

GeForce GTX 280

Call of Duty 4 - 1680x1050 – MaximumScoreDifference
GeForce 9800 GX2106.240.29%
GeForce GTX 280105.339.10%
Sapphire Atomic Radeon HD 3870 X275.7 
GeForce 9800 GTX69.19.55%
Radeon HD 387043.076.05%

GeForce GTX 280

Call of Duty 4 - 1920x1200 - MaximumScoreDifference
GeForce 9800 GX294.554.16%
GeForce GTX 28091.749.59%
Sapphire Atomic Radeon HD 3870 X261.3 
GeForce 9800 GTX57.76.24%
Radeon HD 387035.473.16%

GeForce GTX 280

Call of Duty 4 - 2560x1600 - MaximumScoreDifference
GeForce 9800 GX264.859.61%
GeForce GTX 28064.859.61%
Sapphire Atomic Radeon HD 3870 X240.6 
GeForce 9800 GTX38.36.01%
Radeon HD 387022.481.25%


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