| Core 2 Extreme QX6850 Review | |||||||||||||||||||||||||||||||||||||||||||||||||
| By Gabriel Torres on July 16, 2007 | Page 8 of 12 | ||||||||||||||||||||||||||||||||||||||||||||||||
Far Cry Far Cry is a heavy game based on the Shader 3.0 (DirectX 9.0c) programming model. We’ve updated the game to version 1.4. To measure the performance we run four times the demo created by German magazine PC Games Hardware (PCGH) and the results presented below are an arithmetic average of the collected data. We used the HardwareOC Far Cry Benchmark 1.8 utility to help us collecting the data. We ran this game in two scenarios, both at 1600x1200. The first one, which we called “low”, was with no anti-aliasing, anisotropic filtering set to one and maximum details. The second one, which we called “high”, was with 8x anti-aliasing, 16x anisotropic filtering and ultra details. The results below are given in frames per second.
When we maxed out Far Cry’s image quality settings all Core 2 CPUs achieved the same performance level, meaning that the element limiting the PC performance here is the video card, not the CPU.
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| Originally at http://www.hardwaresecrets.com/article/469/8 | Pages (12): 1 2 3 4 5 6 7 8 » ... Last » | ||||||||||||||||||||||||||||||||||||||||||||||||
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