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Gaming Performance

Battlefield 4

Battlefield 4 is one of the most popular games of the Battlefield franchise, being released in 2013. It is based on the Frostbite 3 engine, which is DirectX 11. In order to measure performance using this game, we walked our way through the first mission, measuring the number of frames per second (fps) three times using FRAPS. We ran this game at Full HD, setting overall image quality at “medium.”

The results below are expressed in fps and they are the mean between the three collected results.

memory timings

On Battlefield 4, there was a performance improving of about 4% due to the lower latencies.

Dirt Rally

Dirt Rally is an off-road racing game released in April 2015, using Ego engine. To measure performance using this game, we ran the performance test included in the game, in Full HD resolution, image quality configured as “medium” and MSAA off.

The results below are expressed in frames per second (fps).

memory timings

In this game, the performance was 10% higher with lower latencies.

Dying Light

Dying Light is an open-world horror game launched in January 2015, using the Chrome Engine 6. We tested the performance at this game with quality options at the minimum and 1280 x 720 resolution, measuring three times the frame rate using FRAPS.

The results below are expressed in fps and they are the mean between the three collected results.

memory timings

On Dying Light, the performance with lower latencies was about 6% superior to the obtained with higher latencies.

Grand Theft Auto V

Grand Theft Auto V (GTA V) is an open-world action game released for PCs in April of 2015, using the RAGE engine. In order to measure the performance on this game, we ran the performance test of the game (the part the camera follows the plane), measuring the frame rate with FRAPS. We ran GTA V at 1280 x 720, with image quality set to the minimum.

The results below are expressed in frames per second.

memory timings

On GTA V there was also a performance improvement, of about 5%.

Mad Max

Mad Max is an open-world action game launched in September of 2015, using the Avalanche engine. In order to measure the performance using this game, we ran its intro, measuring the framerate with FRAPS three times. We ran the game at Full HD, with image quality set as “normal”.

The results below are expressed in fps and they are the mean between the three collected results.

memory timings

On Mad Max, the results were the same on both tests.

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Rafael Otto Coelho is a physicist with a master’s degree in Education, and is a college professor in Brazil.