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Gaming Performance

Battlefield 4

Battlefield 4 is one of the most popular games of the Battlefield franchise, being released in 2013. It is based on the Frostbite 3 engine, which is DirectX 11. In order to measure performance using this game, we walked our way through the first mission, measuring the number of frames per second (fps) three times using FRAPS. We ran this game at Full HD, setting overall image quality at “high.”

The results below are expressed in fps and they are the mean between the three collected results.

GeForce GT 1030

On Battlefield 4, the Gigabyte GeForce GT 1030 was 49% slower than the Zotac GeForce GTX 1050.

Counter-Strike: Global Offensive

Counter-Strike: Global Offensive (A.K.A. CS:GO) is a very popular FPS game, launched on August 2012, using Source Engine, that is DirectX 9. We tested the performance playing on “Inferno” map against bots, in Full HD, with quality set as “high”.

The results below are expressed in fps.

GeForce GT 1030

In this game, the Gigabyte GeForce GT 1030 was 48% slower than the Zotac GeForce GTX 1050.

Dirt Rally

Dirt Rally is an off-road racing game released in April 2015, using Ego engine. To measure performance using this game, we ran the performance test included in the game, in Full HD resolution and image quality configured as “medium” and MSAA off.

The results below are expressed in fps.

GeForce GT 1030

In this game, the Gigabyte GeForce GT 1030 was 52% slower than the Zotac GeForce GTX 1050.

Grand Theft Auto V

Grand Theft Auto V, or simply GTA V, is a open-world action game released for PCs in April of 2015 and uses the RAGE engine. In order to measure the performance on this game, we ran the performance test of the game (the plane portion), measuring the frame rate with FRAPS. We ran GTA V at Full HD, with image quality set as “normal” and MSAA off.

The results below are expressed in frames per second.

GeForce GT 1030

On GTA V, the Gigabyte GeForce GT 1030 was 40% slower than the Zotac GeForce GTX 1050.

Hitman

Hitman is an action/stealth game, launched in March 2016, that uses a DirectX 12 compatible version of the Glacier 2 engine. To measure performance in this game, we ran the benchmark in it, measuring the framerate with FRAPS. We ran this game in Full HD, with DirectX 12 enabled, with image quality set as “medium”, and SMAA off.

The results below are expressed in fps.

GeForce GT 1030

In this game, the Gigabyte GeForce GT 1030 was 58% slower than the Zotac GeForce GTX 1050.

Mad Max

Mad Max is an open-world action game launched in September of 2015, using the Avalanche engine. In order to measure the performance using this game, we ran its intro, measuring the framerate with FRAPS three times. We ran the game at Full HD, with image quality set as “normal”.

The results below are expressed in fps and they are the mean between the three collected results.

GeForce GT 1030

On Mad Max, the Gigabyte GeForce GT 1030 was 48% slower than the Zotac GeForce GTX 1050.

Overwatch

Overwatch is a mutiplayer FPS game lanched in May 2016, using a custom engine. In order to measure the performance using this game, we play a quick match, measuring the framerate with FRAPS three times. We ran the game at Full HD, with image quality set as “high”.

The results below are expressed in fps.

GeForce GT 1030

In Overwatch, the Gigabyte GeForce GT 1030 was 23% slower than the Zotac GeForce GTX 1050.

Rainbow Six Siege

Tom Clancy’s Rainbow Six Siege is a tactical FPS game launched in December of 2015, based on AnvilNext engine. In order to measure the performance using this game, we ran the benchmark included on it, using Full HD resolution and graphics quality set to “medium”.

The results below are expressed in frames per second.

GeForce GT 1030

On Rise of the Tomb Rider, the Gigabyte GeForce GT 1030 was 47% slower than the Zotac GeForce GTX 1050.