[nextpage title=”Introduction”]
GeForce GT 240 is one of the mainstream video processors from NVIDIA and today we are going to review NGT240-512QI-F, which is a video card from ECS based on this chip with 512 MB GDDR5 running at stock clock settings and coming with a GPU cooler from Arctic Cooling.
This video card is quoted around USD 85-USD 90, which puts it exactly between Radeon HD 5570 (USD 85) and Radeon HD 5670 (USD 95). At this price range you can also find “older” video cards like GeForce 9600 GT (USD 90), GeForce 9800 GT (USD 95) and Radeon HD 4670 (USD 95).
In this review we will compare this GeForce GT 240 to Radeon HD 5570, Radeon HD 5670 and GeForce 9800 GT in order to answer two simple questions: is this video card better than Radeon HD 5570? Is it better to spend USD 5 more and get a Radeon HD 5670?
In the table below we compare the main specifications from the video cards we included in our review. As you can see, Radeon HD 5670 is basically a Radeon HD 5570 running at a higher clock rate and using a faster memory (GDDR5 instead of GDDR3). As you can see AMD-based models have as an advantage having more processors (“shader units”) and supporting DirectX 11, while on NVIDIA-based models the shader processors run at a higher clock rate (the second number under “core clock”). All cards reviewed were running at the chip manufacturer’s default configuration (i.e., no factory overclocking).
Video Card | Core Clock | Memory Clock (Real) | Memory Clock (Effective) | Memory Interface | Memory Transfer Rate | Memory | Shaders | DirectX |
HIS Radeon HD 5570 | 650 MHz | 900 MHz | 1.8 GHz | 128-bit | 28.8 GB/s | 1 GB GDDR3 | 400 | 11 |
HIS Radeon HD 5670 | 775 MHz | 1 GHz | 4 GHz | 128-bit | 64 GB/s | 512 MB GDDR5 | 400 | 11 |
ECS GeForce GT 240 | 550 MHz / 1.34 GHz | 850 MHz | 3.4 GHz | 128-bit | 54.4 GB/s | 512 MB GDDR5 | 96 | 10.1 |
Palit GeForce 9800 GT | 600 MHz / 1.5 GHz | 900 MHz | 1.8 GHz | 256-bit | 57.6 GB/s | 1 GB GDDR3 | 112 | 10 |
You can compare the specs of these video cards with other video cards by taking a look at our AMD ATI Chips Comparison Table and NVIDIA Chips Comparison Table tutorials.
Now let’s take a complete look at this model from ECS.
[nextpage title=”ECS NGT240-512QI-F”]
ECS has nothing less than four different video cards based on GeForce GT 240. The one we are reviewing, NGT240-512QI-F, comes with 512 MB GDDR5, while the other three come with 1 GB DDR3 running at a lower effective clock rate (2 GHz vs. 3.4 GHz on the reviewed model, which translates into a 32 GB/s maximum theoretical transfer rate against 54.4 GB/s on the reviewed model). All four come with the same cooling solution from Arctic Cooling.
As you can see this video card has three outputs: VGA, HDMI and DVI-D, with the VGA and the HDMI outputs coming with plastic caps on them. Finally the manufacturers are dropping the S-Video connector and installing an HDMI output instead!
[nextpage title=”ECS NGT240-512QI-F (Cont’d)”]
The active heatsink that comes with this video card is definitely the highlight from this product. Kudos to ECS for picking a nice cooling solution from Arctic Cooling, based on their Accelero L2 Pro. The cooler, however, doesn’t touch the memory chips, as you can see in Figure 4.
Figure 4: Cooler doesn’t touch the memory chips.
In Figure 5, you can see the video card with the heatsink removed, and we were surprised to see only solid capacitors and ferrite chokes, giving this card a top-notch component quality.
Figure 5: Video card with heatsink removed.
The reviewed card uses four 1 Gbit GDDR5 chips, making its 512 MB video memory. The chips used are K4G10325FE-HC05 parts from Samsung, which support up to 1 GHz (4 GHz QDR) and since on this video card memory is accessed at 850 MHz (3.4 GHz QDR), there is a outstanding margin for you to increase the memory clock rate keeping the chips inside the maximum they support.
In Figure 7, you can see the accessories that come with the reviewed card: a generic manual and a driver CD.
Before seeing the performance results, let’s recap the main features of this video card.
[nextpage title=”Main Specifications”]
ECS NGT240-512QI-F main features are:
- Graphics chip: NVIDIA GeForce GT 240 running at 550 MHz (1.34 GHz for shader units).
- Memory: 512 MB GDDR5 memory (128-bit interface) from Samsung (K4G10325FE-HC05), running at 850 MHz (“3.4 GHz”).
- Bus type: PCI Express x16 2.0.
- Connectors: One VGA, one DVI-D and one HDMI.
- Video Capture (VIVO): No.
- Cables and adapters that come with this board: None
. - Number of CDs/DVDs that come with this board: One.
- Games that come with this board: None.
- Programs that come with this board: None.
- More information: https://www.ecsusa.com
- Average price in the US*: USD 84.00
* Researched at Newegg.com on the day we published this review.
[nextpage title=”How We Tested”]During our benchmarking sessions, we used the configuration listed below. Between our benchmarking sessions the only variable was the video card being tested.
Hardware Configuration
- CPU: Core i7 Extreme 965 (3.2 GHz, 8 MB L2 memory cache).
- Motherboard: ASUS P6T Deluxe OC Palm Edition (1611 BIOS)
- Memories: 3x 1 GB Qimonda IMSH1GU03A1F1C-10F memory modules (DDR3-1066/PC3-8500, CL7)
- Hard disk drive: Western Digital VelociRaptor WD3000GLFS (300 GB, SATA-300, 10,000 rpm, 16 MB cache)
- Video monitor: Samsung SyncMaster 305T (30” LCD, 2560×1600)
- Power Supply: SilverStone Element ST75EF
- CPU Cooler: Intel stock
- Optical Drive: LG GSA-H54N
Software Configuration
- Windows 7 Ultimate 64-bit
- Video resolution: 2560×1600 @ 60 Hz
Driver Versions
- Intel Inf driver version: 9.1.1.1019
- AMD/ATI video driver version: Catalyst 10.3
- NVIDIA video driver version: 196.27
Software Used
- 3DMark Vantage Professional 1.0.1
- Call of Duty 4 – Patch 1.7
- Crysis Warhead – Patch 1.1 + HOC Bench Crysis Warhead Benchmark Tool 1.1.1
- Fallout 3 – Patch 1.7
- Far Cry 2 – Patch 1.03
- Unigine Tropics 1.2
Error Margin
We adopted a 3% error margin; thus, differences below 3% cannot be considered relevant. In other words, products with a performance difference below 3% should be considered as having similar performance.
[nextpage title=”3DMark Vantage Professional”]
3DMark Vantage measures Shader 4.0 (i.e., DirectX 10) performance and supports PhysX, a programming interface developed by Ageia (now part of NVIDIA) to transfer physics calculations from the system CPU to the video card GPU in order to increase performance. Mechanical physics is the basis for calculations about the interaction of objects. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? Note that since we are considering only the GPU score provided by this program, physics calculations are not taken into account.
We ran this program under two 16:10 widescreen resolutions: 1680×1050 and 1920×1200, first using the “Entry” profile, which basically disables all kinds of video enhancements, and then using the “Performance” profile. The results being compared are the “GPU Scores” achieved by each video card.
3DMark Vantage – Entry | 1680×1050 | Difference |
Radeon HD 5670 |
13555 |
15.0% |
GeForce 9800 GT |
13519 |
14.7% |
GeForce GT 240 |
11789 |
|
Radeon HD 5570 | 10304 | 14.4% |
3DMark Vantage – Entry | 1920×1200 | Difference |
Radeon HD 5670 |
10880 |
16.5% |
GeForce 9800 GT |
10823 |
15.9% |
GeForce GT 240 |
9341 |
|
Radeon HD 5570 |
8223 |
13.6% |
3DMark Vantage – Performance | 1680×1050 | Difference |
GeForce 9800 GT |
4104 |
22.5% |
Radeon HD 5670 |
4048 |
20.8% |
GeForce GT 240 |
3350 |
|
Radeon HD 5570 |
2773 |
20.8% |
3DMark Vantage – Performance | 1920×1200 | Difference |
GeForce 9800 GT |
3173 |
21.4% |
Radeon HD 5670 |
3143 |
20.2% |
GeForce GT 240 |
2614 |
|
Radeon HD 5570 |
2114 |
23.7% |
[nextpage title=”Call of Duty 4″]
Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen
to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this game under two 16:10 widescreen resolutions, 1680×1050 and 1920×1200, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.
Call of Duty 4 – Maximum | 1680×1050 | Difference |
GeForce 9800 GT | 70.7 | 26.1% |
GeForce GT 240 | 56.0 | |
Radeon HD 5670 | 54.6 | 2.6% |
Radeon HD 5570 | 36.8 | 52.4% |
Call of Duty 4 – Maximum | 1920×1200 | Difference |
GeForce 9800 GT | 59.4 | 19.3% |
GeForce GT 240 | 49.8 | |
Radeon HD 5670 | 45.5 | 9.5% |
Radeon HD 5570 | 30.3 | 64.4% |
[nextpage title=”Crysis Warhead”]
Crysis Warhead is a DirectX 10 game based on the same engine as the original Crysis, but optimized (it runs under DirectX 9.0c when installed on Windows XP). We ran this game under two 16:10 widescreen resolutions, 1680×1050 and 1920×1200, setting image quality to its lowest possible values, using the Airfield demo. The results below are the number of frames per second achieved by each video card.
Crysis Warhead – Low | 1680×1050 | Difference |
Radeon HD 5670 |
78 |
41.8% |
Radeon HD 5570 |
73 |
32.7% |
GeForce GT 240 |
55 |
|
GeForce 9800 GT |
54 |
1.9% |
Crysis Warhead – Low | 1920×1200 | Difference |
Radeon HD 5670 |
78 |
41.8% |
Radeon HD 5570 |
73 |
32.7% |
GeForce GT 240 |
55 |
|
GeForce 9800 GT |
54 |
1.9% |
[nextpage title=”Fallout 3″]
Fallout 3 is based on the same engine used by The Elder Scrolls IV: Oblivion, and it is a DirectX 9.0c (Shader 3.0) game. We configured the game with “ultra” image quality settings, maxing out all image quality settings, at two 16:10 widescreen resolutions, 1680×1050 and 1920×1200. To measure performance, we used the FRAPS utility running an outdoor scene at God mode, running through enemy fire, triggering post processing effects, and ending with a big explosion in front of Dupont Circle.
Fallout 3 – Ultra | 1680×1050 | Difference |
GeForce 9800 GT | 54.5 | 11.3% |
Radeon HD 5670 | 51.0 | 4.0% |
GeForce GT 240 | 49.0 | |
Radeon HD 5570 | 38.8 | 26.3% |
Fallout 3 – Ultra | 1920×1200 | Difference |
GeForce 9800 GT | 50.4 | 17.6% |
Radeon HD 5670 | 47.7 | 11.4% |
GeForce GT 240 | 42.8 | |
Radeon HD 5570 | 33.1 | 29.3% |
[nextpage title=”Far Cry 2″]
Far Cry 2 is based on an entirely new game engine called Dunia, which is DirectX 10 when played under Windows 7 or Vista with a DirectX 10-compatible video card. We used the benchmarking utility that comes with this game, setting image quality to the minimum allowed and running the “Ranch Long” demo three times. The results below are expressed in frames per second and are an arithmetic average of the three results collected.
FarCry 2 – Minimum | 1680×1050 | Difference |
GeForce 9800 GT | 41.7 | 2.6% |
GeForce GT 240 | 40.6 | |
Radeon HD 5670 | 33.4 | 21.5% |
Radeon HD 5570 | 29.6 | 37.1% |
FarCry 2 – Minimum | 1920×1200 | Difference |
GeForce 9800 GT | 42.8 | 19.9% |
GeForce GT 240 | 35.7 | Radeon HD 5670 | 31.9 | 12.1% |
Radeon HD 5570 | 28.9 | 23.8% |
[nextpage title=”Unigine Tropics”]
Unigine is a 3D engine used by some games and simulations. The developer provides two demos for this engine, Tropics and Sanctuary. We ran the Tropics benchmarking module under DirectX 9 mode at full screen with image quality settings maxed out. The results below are the number of frames per second achieved by each video card.
Tropics – Maximum | 1680×1050 | Difference |
Radeon HD 5670 | 23.8 | 66.4% |
GeForce 9800 GT | 21.7 | 51.7% |
Radeon HD 5570 | 16.8 | 17.5% |
GeForce GT 240 | 14.3 |
Tropics – Maximum | 1920×1200 | Difference |
GeForce 9800 GT | 17.5 | 59.1% |
Radeon HD 5670 | 14.5 | 31.8% |
Radeon HD 5570 | 14.2 | 29.1% |
GeForce GT 240 | 11.0 |
[nextpage title=”Conclusions”]
Against Radeon HD 5570, GeForce GT 240 is a no-brainer. From the six games and simulations we ran, GeForce GT 240 was better than Radeon HD 5570 in four of them. If the difference was small, we could say that they are “equal competitors,” but this is not the case: GeForce GT 240 was between 14% and 64% faster than Radeon HD 5570 on these games and simulations, depending on the resolution and image quality settings.
On the other hand, Radeon HD 5570 was faster than GeForce GT 240 on Crysis Warhead (33%) and on the Tropics simulation (between 17% and 29%). So it may exist other games that Radeon HD 5570 is a better product, but at least based on our results we would simply forget Radeon HD 5570 and buy GeForce GT 240.
Radeon HD 5670, however, presents a tough competition to GeForce GT 240: from the six games and simulations we ran, Radeon HD 5670 was faster in five of them, between 4% and 66.4%, depending on the program and video configuration. Costing, on average, only USD 5 more than GeForce GT 240, Radeon HD 5670 is definitely our pick today for a video card on the USD 85 – USD 95 price range.
There is one detail, though. ECS NGT240-512QI-F can be found at Newegg.com for USD 84 with a USD 20 mail-in rebate. If you can get this rebate this video card will cost you only USD 64, making it a terrific pick. If you can get this video card for this price, buy it. Otherwise get a Radeon HD 5670 instead.
And, of course, we have to mention that we liked that ECS added a cooler from Arctic Cooling on this video card.
Important: there are several different GeForce GT 240 models on the market, with different hardware configurations. We are talking about the GDDR5 model (see table on first page).
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