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Numeric
| DIME |
| Author: Gabriel Torres |
Last Updated: October 17, 2005 |
| Category: Video
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Dynamic Memory Execution
Feature that allows AGP video cards to use part of the system RAM memory to store textures and z-buffering data instead of using the video memory located on the video card. The idea behind this feature was enable the manufacturing of video card with less video memory, thus cheaper. Even though this feature is available for all AGP video cards, only a few actually used it. This feature is also called AGP Texturing.
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