Playing with the Inferno
Playing with the Inferno it’s a different experience altogether when compared to other gaming-grade models due to the number of buttons involved. You have to get used to hit the Rapid Fire button – we had to change our usual grip to reach it with our index finger fast enough. The ring finger became responsible with hitting the macro button, which we configured to the “knife attack” in Modern Warfare 2 (we’ll explain why later on) and opening the inventory in World of Warcraft. Although the Inferno doesn’t go beyond 4,000 dpi, we didn’t feel the need for more resolution than that. But for those who are used to go beyond the 5,000 dpi mark, it might be an issue – which wasn’t our case.
Another detail that can influence your decision it’s the lack of a weighting system. In our (obviously) subjective analysis, we didn’t miss that feature: the Inferno had the perfect weight and size, sliding comfortably and with a precise response once we set the resolution to our liking.
The scroll wheel deserves a separate commentary: the idea of making a bigger one was good and the rubber indentations really enhanced the overall precision, but the scroll wheel is to hard to press down. That turned your virtual knife attack in Modern Warfare 2 way too slow, so we had to configure the macro button to use the knife. Changing the scroll speed is a good feature, but Cooler Master made the mistake of letting the scroll wheel be to hard. For us, it became an unusable programmable function – and the scroll wheel is very important to our gameplay style. For that, the Inferno didn’t become our newest official gaming-grade mouse.