Hardware Secrets
Home | Camera | Case | CE | Cooling | CPU | Input | Memory | Mobile | Motherboard | Networking | Power | Storage | Video | Other
First Look
Gabriel’s Blog
Main Menu
About Us
Awarded Products
Manufacturer Finder
RSS Feed
Test Your Skills
Subscribe today!
Maximum PC Guide to Extreme PC Mods
Maximum PC Guide to Extreme PC Mods, by Jon Phillips (Que), starting at $0.01
Home » Video
Inside Radeon X1900 Architecture
Author: Gabriel Torres 30,308 views
Type: Articles Last Updated: February 14, 2006
Page: 1 of 1

ATI has launched recently its new chip family, Radeon X1900, formerly known as R580. It is based on Radeon X1800 core, but brings a few new features that are worth mentioning. In this article we will explore the main differences between Radeon X1900 and Radeon X1800 families.

As stated, Radeon X1900 is based on Radeon X1800 architecture. To better understand Radeon X1800 family, please read our article ATI Radeon X1000 Series.

While Radeon X1800 chips have 16 pixel shader processors, Radeon X1900 brings 48 pixel shader processor. Yes, you read it right. It has three times more pixel shader processors than Radeon X1800 and two times more than NVIDIA’s GeForce 7800 GTX.

The architecture of this new chip family you can see in Figure 1.

ATI Radeon X1900
click to enlarge
Figure 1: Radeon X1900 architecture.

As you can see, the only difference between this architecture and Radeon X1800’s is the number of pixel shader cores (in orange). Each ”quad core“, as ATI calls them, holds four pixel shader processors. So you will see 12 of these quad cores in Figure 1.

The architecture of each Radeon X1900 pixel shader processor is the same as Radeon X1800, as you can see in Figure 2.

Radeon X1900
click to enlarge
Figure 2: Inside a Radeon X1900 pixel shader unit.

Fetch4 Shadow Map Acceleration

One new feature from Radeon X1900 is what ATI calls Fetch4, a technology to accelerate shadow maps. Shadow map is a technique to create more realistic shadow effects.

From ATI technical paper: ”This method of rendering shadows works by first rendering the scene from the point of view of a shadow-casting light source. The results are not displayed, but instead stored in a special shadow map texture where each value represents the distance of the nearest object to the light source. The scene is then rendered from the standard viewpoint, and each pixel is checked against the shadow map to determine if there are any objects between it and the light source. If the result is true, the pixel is in shadow and can be darkened, otherwise it is lit normally“.

Fetch4 technology allows the GPU to sample simultaneously four values from adjacent areas when dealing with shadow maps, thus increasing texture sampling rate by a factor of four when processing this kind of texture.

Another difference between Radeon X1900 and Radeon X1800 is that X1900 has 50% more on-chip memory for hierarchical Z than X1800, which should improve performance on games played in very high resolutions such as 1920x1200, 2048x1536 and 2560x1600.


So far two models were released: Radeon X1900 XT, working at 550 MHz and accessing its memory at 1.45 GHz (46.4 GB/s transfer rate), and Radeon X1900 XTX, working at 650 MHz and accessing its memory at 1.55 GHz (49.6 GB/s transfer rate). Both access their memories at 256-bit rate.


Radeon X1900 = Radeon X1800 + more pixel shader processors + Fetch4 shadow map acceleration + 50% more on-chip memory for hierarchical Z.

Print Version | Send to Friend | Bookmark Article  

Related Content
  • AMD ATI Radeon Chips Comparison Table
  • ATI Radeon X1800 XT Review
  • ATI Radeon X1900 XTX Review
  • HIS Radeon X1600 XT Review
  • HIS Radeon X1300 Pro Review

  • RSSLatest Content
    ASRock FM2A88X-ITX+ Motherboard
    April 27, 2015 - 2:40 AM
    GeForce GTX TITAN X Video Card Review
    April 22, 2015 - 4:00 AM
    A10-7800 CPU Review
    April 6, 2015 - 2:50 AM
    Samsung Galaxy A5 Smartphone Review
    March 31, 2015 - 2:47 AM
    A10-6800K vs. Core i3-4150 CPU Review
    March 25, 2015 - 3:15 AM
    Core i7-5960X CPU Review
    February 24, 2015 - 3:00 AM

    2004-15 Clube do Hardware, all rights reserved.
    Advertising | Legal Information | Privacy Policy
    All times are Pacific Standard Time (PST, GMT -08:00)