| GeForce GTX 260 with 216 cores Video Card Review |
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Real-time pricing for D Link DIR-615 |
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| Fallout 3 |
 Fallout 3 is based on the same engine used by The Elder Scrolls IV: Oblivion, and it is a DirectX 9.0c (Shader 3.0) game. We configured the game with “ultra” image quality settings, 4x anti-aliasing and 15x anisotropic filtering. To measure performance, we used the FRAPS running an outdoor scene at God mode, running through enemy fire, triggering post processing effects, and ending with a big explosion in front of Dupont Circle. Unfortunately we had already returned to the manufacturer several of the video cards included in the previous comparisons and that is why you are seeing less video cards being included on this bechmarking. | Fallout 3 - 1680x1050 - Ultra | Score | Difference | | GeForce GTX 280 | 76.2 | 3.53% | | GeForce GTX 260 (192 Proc.) | 74.1 | 0.68% | | GeForce GTX 260 (216 Proc.) | 73.6 | | | Radeon HD 4850 X2 | 73.5 | 0.11% | | Radeon HD 4870 | 69.5 | 5.84% | | Radeon HD 4850 | 61.1 | 20.42% |
| Fallout 3 - 1920x1200 - Ultra | Score | Difference | | GeForce GTX 280 | 76.1 | 3.82% | | GeForce GTX 260 (216 Proc.) | 73.3 | | | Radeon HD 4850 X2 | 72.4 | 1.26% | | GeForce GTX 260 (192 Proc.) | 71.7 | 2.20% | | Radeon HD 4870 | 64.6 | 13.56% | | Radeon HD 4850 | 53.0 | 38.30% |
| Fallout 3 - 2560x1600 - Ultra | Score | Difference | | GeForce GTX 280 | 68.1 | 11.46% | | Radeon HD 4850 X2 | 61.6 | 0.77% | | GeForce GTX 260 (216 Proc.) | 61.1 | | | GeForce GTX 260 (192 Proc.) | 60.9 | 0.41% | | Radeon HD 4870 | 47.4 | 28.96% | | Radeon HD 4850 | 35.6 | 71.58% |
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