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| Quake 4 |
We upgraded Quake 4 to version 1.4.2 and ran its multiplayer demo id_perftest with SMP option enabled (which allows Quake 4 to recognize and use more than one CPU), under the same three 16:10 widescreen resolutions: 1680x1050, 1920x1200 and 2560x1600, first with image quality settings configured at “low” and then with image quality settings configured at “ultra”. You can check the results below, given in frames per second. 
| Quake 4 - 1680x1050 - Low | Score | Difference | | Sapphire Atomic Radeon HD 3870 X2 | 285.30 | 6.14% | | GeForce GTX 280 | 268.80 | | | Radeon HD 3870 | 227.75 | 18.02% | | GeForce 9800 GTX | 225.52 | 19.19% | | GeForce 9800 GX2 | 220.48 | 21.92% |

| Quake 4 - 1920x1200 - Low | Score | Difference | | Sapphire Atomic Radeon HD 3870 X2 | 266.23 | 12.85% | | GeForce GTX 280 | 235.92 | | | Radeon HD 3870 | 188.40 | 25.22% | | GeForce 9800 GX2 | 174.06 | 35.54% | | GeForce 9800 GTX | 158.87 | 48.50% |

| Quake 4 - 2560x1600 - Low | Score | Difference | | Sapphire Atomic Radeon HD 3870 X2 | 197.82 | 17.18% | | GeForce GTX 280 | 168.81 | | | Radeon HD 3870 | 116.01 | 45.51% | | GeForce 9800 GTX | 114.34 | 47.64% | | GeForce 9800 GX2 | 100.07 | 68.69% |

| Quake 4 - 1680x1050 - Ultra | Score | Difference | | GeForce GTX 280 | 246.39 | | | Sapphire Atomic Radeon HD 3870 X2 | 237.98 | 3.53% | | GeForce 9800 GX2 | 218.80 | 12.61% | | GeForce 9800 GTX | 194.65 | 26.58% | | Radeon HD 3870 | 167.26 | 47.31% |

| Quake 4 - 1920x1200 – Ultra | Score | Difference | | GeForce GTX 280 | 224.44 | | | Sapphire Atomic Radeon HD 3870 X2 | 218.62 | 2.66% | | GeForce 9800 GX2 | 158.35 | 41.74% | | GeForce 9800 GTX | 158.18 | 41.89% | | Radeon HD 3870 | 144.80 | 55.00% |

| Quake 4 - 2560x1600 – Ultra | Score | Difference | | Sapphire Atomic Radeon HD 3870 X2 | 177.36 | 5.30% | | GeForce GTX 280 | 168.43 | | | GeForce 9800 GTX | 102.04 | 65.06% | | GeForce 9800 GX2 | 94.68 | 77.89% | | Radeon HD 3870 | 94.40 | 78.42% |
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