| Zogis Overclocked GeForce 7300 GT Review |
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Real-time pricing for Sparkle SFPC84GS512U2LP |
| Sparkle GeForce 8400GS 512 MB DDR3 PCI with Native HDMI Graphics Card SFPC84GS512U2LP Computer Corp. 9403628 Electronics Usually ships in 24 hours |
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| Doom 3 |
 Doom 3 is one of the heaviest games available today. As we’ve done on other programs, we ran this game at three resolutions: 1024x768x32, 1280x1024x32 and 1600x1200x32. This game allows several image quality levels and we’ve done our benchmarking on two levels, low and high. We ran demo1 four times and wrote the obtained number of frames per second. The first result we discarded at once, since it is far inferior than the other results. This happens because at the first time we run the demo the game must load all textures to video memory, fact that doesn’t happen from the second time we run the demo on. From the three results left, we consider as our official result the middle result, i.e., we discard the highest and the lowest values. Curiously almost all times the values obtained at the second round on were the same.
A very important detail that we must mention is that Doom 3 has an internal FPS lock: it is only capable of generating 60 frames per second, even if your board is able to produce more frames per second than that. This is done in order to make the game to have the same "playability" sensation independently from the video card installed on the PC. This lock, however, is disabled in the game benchmarking mode.
For further details on how to measure 3D performance with Doom 3, read our tutorial on this subject.
For the record, Albatron GeForce 6600 included in our comparison ran at 300 MHz and accessed its memory at 500 MHz.
| Doom 3 - low |
Score |
Difference |
| GeForce 6600 GT 128 MB (NVIDIA) |
73.4 |
3.67% |
| GeForce 7300 GT 256 MB 128-bit OC (Zogis) |
70.8 |
|
| GeForce 7300 GT 256 MB 128-bit (NVIDIA) |
66.8 |
5.99% |
| GeForce 6600 128 MB (Albatron) |
55.9 |
26.65% |
| Radeon X1300 Pro 256 MB 128-bit (HIS) |
46.8 |
51.28% |
| GeForce 6200 128 MB 128-bit (Leadtek) |
43.2 |
63.89% |
| GeForce 6200 TC 64 MB 64-bit (XFX) |
19.9 |
255.78% |
| GeForce 6200 TC 16 MB 64-bit (Leadtek) |
14.8 |
378.38% |
| Radeon X300 SE HM 128 MB 64-bit (PowerColor) |
14.0 |
405.71% |
| Radeon X300 128 MB 128-bit (ATI) |
14.0 |
405.71% |
| Volari 8300 128 MB (XGI) |
9.0 |
686.67% |
| Doom 3 - high |
Score |
Difference |
| GeForce 6600 GT 128 MB (NVIDIA) |
71.9 |
0.14% |
| GeForce 7300 GT 256 MB 128-bit OC (Zogis) |
71.8 |
|
| GeForce 7300 GT 256 MB 128-bit (NVIDIA) |
65.0 |
10.46% |
| GeForce 6600 128 MB (Albatron) |
52.4 |
37.02% |
| Radeon X1300 Pro 256 MB 128-bit (HIS) |
43.5 |
65.06% |
| GeForce 6200 128 MB 128-bit (Leadtek) |
40.4 |
77.72% |
| GeForce 6200 TC 64 MB 64-bit (XFX) |
18.5 |
288.11% |
| GeForce 6200 TC 16 MB 64-bit (Leadtek) |
14.1 |
409.22% |
| Radeon X300 SE HM 128 MB 64-bit (PowerColor) |
13.4 |
435.82% |
| Radeon X300 128 MB 128-bit (ATI) |
13.4 |
435.82% |
| Volari 8300 128 MB (XGI) |
7.6 |
844.74% |
|
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